| daniel klainbaum | resume |
EXPERIENCE
Walt Disney Imagineering Glendale, Ca
Blue Sky/ Creative Associate Concept Designer May 2006 - Current
Conceptual development, prototyping, and installation of interactive theme park experiences throughout the world
Georgia Institute of Technology, Office of the Provost Atlanta, Ga
Web Developer May 2004
- May 2006
Develop web sites and online tools for Provost and associated departments
The Museum of Modern Art New York, Ny
Digital Media Developer, Intern Summer 2005
Design information architecture and develop software for audio content of moma.org
Polycom, Inc. Andover, Ma
Software Engineer June 2000 - Feb 2003
Delivered software in a fast-paced team environment; Designed touch-panel user interfaces
EDUCATION
Georgia Institute of Technology Atlanta, Ga
M.S. Information Design & Technology
May 2006
Courses: Interactive Design, Human-Computer Interaction, Interactive Narrative,
Experimental Media, Museum Exhibit Design, Game Design and Analysis
Harvard University Extension School Cambridge, Ma
Professional Graduate Education
Courses: Computer Graphics, Object Oriented C++, Fundamentals of Operating Systems
Tufts University Medford, Ma
B.A. American Studies, minor in Computer Science
May 2000.
Focus on Visual Culture, Studio Art, and Computer Science.
Courses: Graphic Design, Advanced Drawing, Sculpture, Figure Painting, Data Structures,
Programming Languages, Computer Architecture, Multimedia Programming
SKILLS
Design Photoshop, Dreamweaver/ HTML/ CSS, Flash,
Illustrator, Painter
Programming PHP, Actionscript 2.0, C/C++, Javascript, Java/Processing
Languages Native Spanish speaker.
ACTIVITIES
Publications “ Experiencing Place in Los Santos and Vice City ”, coauthored with Ian Bogost. A Strategy Guide for Studying the Grand Theft Auto Series, McFarland, 2006.
Member International Game Developers Association, SIGGRAPH